PM3.6 - Game & Watch - Subroutine - 0x27448
            - if ((RandomAccessInt (0x57ac) Equal scalar(79))) - if ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual scalar(0.2))) - if ((RandomAccessFloat (0x59f5) GreaterThanOrEqual scalar(0.6))) - FloatVariableSubtract { variable: RandomAccessFloat (0x59f5), value: 0.4 }
- FloatVariableAdd { variable: RandomAccessFloat (0x59f6), value: 0.2 }
 
- else- if ((RandomAccessFloat (0x59f5) LessThanOrEqual scalar(-0.6))) - FloatVariableAdd { variable: RandomAccessFloat (0x59f5), value: 0.4 }
- FloatVariableAdd { variable: RandomAccessFloat (0x59f6), value: 0.2 }
 
 
 
- if ((InternalConstantInt(ControlStickYAxis) LessThanOrEqual scalar(-0.2))) - if ((RandomAccessFloat (0x59f5) LessThanOrEqual scalar(0.6))) - IfStatementAnd ((RandomAccessFloat (0x59f5) GreaterThanOrEqual scalar(0)))
- FloatVariableAdd { variable: RandomAccessFloat (0x59f5), value: 0.4 }
- FloatVariableAdd { variable: RandomAccessFloat (0x59fd), value: 0.4 }
- FloatVariableSubtract { variable: RandomAccessFloat (0x59f6), value: 0.2 }
 
- if ((RandomAccessFloat (0x59f5) GreaterThanOrEqual scalar(-0.6))) - IfStatementAnd ((RandomAccessFloat (0x59f5) LessThanOrEqual scalar(0)))
- FloatVariableSubtract { variable: RandomAccessFloat (0x59f5), value: 0.4 }
- FloatVariableAdd { variable: RandomAccessFloat (0x59fd), value: 0.4 }
- FloatVariableSubtract { variable: RandomAccessFloat (0x59f6), value: 0.2 }
 
 
- if ((RandomAccessInt (0x57ae) Equal scalar(1))) - FloatVariableSet { variable: RandomAccessFloat (0x5497), value: 1.85 }
- FloatVariableMultiply { variable: RandomAccessFloat (0x5a05), value: 0.35 }